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Date: Mon, 8 Jun 98 22:00 BST
From: mackay@mrao.cam.ac.uk (David J.C. MacKay)
To: britdisc@csv.warwick.ac.uk
Subject: Tournament ranking systems
Cc: mackay@mrao.cam.ac.uk
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Hi all,
	I welcome Reservoir Fish's message about tournament ranking
systems. 

First off, I would like to apologise again to Fish for
(a) not making sufficiently clear at CAM98 that all game scores were taken into
account in inferring the final ratings; and
(b) for cocking up one of the entries in the computer
so that the announced rankings were wrong; and
(c) for not ensuring that the *closeness* of the ratings was announced:
we should really have called it a tie for 3rd place between
SBVarsity, Fish and Mud Culture. 

Here are the correct ratings again:

# Team  Infera rating
1    nf  11.1 +/- 0.2
2    wh  10.9 +/- 0.2
3    sv  10.3 +/- 0.2   (10.29 +/- 0.17) SBVarsity
4    rf  10.3 +/- 0.2   (10.27 +/- 0.18) Reservoir Fish
5    mc  10.2 +/- 0.2                    Mud Culture
6    st   9.8 +/- 0.2
7    al   9.6 +/- 0.2
8    sl   9.4 +/- 0.2
9    sd   9.3 +/- 0.2
10   dg   9.2 +/- 0.2   

So, to the discussion:

The Fish have hit the nail on the head -- one of the key issues 
is upsets: `lower' teams ending up above `higher' teams because 
either (a) they pull off one excellent unexpected win, or (b) 
because the initial seedings were wrong and put too many good teams
in one pool. The question is, what should then happen?
In traditional tournament formats, the upset team proceeds to 
do well in its games in the plate division, say, and maybe wins the
plate, and is declared to have come 9th; and everyone suspects
that they are actually better overall than the teams in positions
7 and 8. The lucky `lower' team ends up with a nice final rank,
and the unlucky higher team, no matter how well they play on sunday,
are stuck downstairs.

If you like this system, please stick with it and forget about infera.
I wrote infera because I thought that this system sometimes was unfair
and that there should be an alternative.

The idea of infera is to offer an alternative in which a team's ability
is evaluated based on *all* its games. So when infera is used, you can
survive one upset game as long as you show excellent form in the rest
of the tournament.

A bit more about infera
-----------------------

Infera has the advantage that it can be used with any tournament
format. I believe it will give sensible answers in any tournament
structure. It does NOT depend on any assumption that pools are equal;
it can give ratings to teams that play only a few games (their ratings
will have larger error bars on them); it appropriately weights the outcomes
of long games more heavily than short games (a 20-10 victory contains
a lot more information than a 2-1 victory); and it allows you to invent
new tournament formats, in which, for example, not all the games
in a round robin need to be played. 

What I really like about infera is that it rewards the effort of
low-ranking teams when they get a few points against teams that they
don't beat. If for example, team Fish gets 5 points off Shotgun in a
game to 15, and team Blue gets only 1 point in their game with Shotgun,
infera infers that Fish is probably a bit better than Blue. In most
tournaments, all that effort to get those 5 points just disappears
without trace. 

I think infera is fair. But I agree with the Fish that it removes
the epic concept of that crucial single sudden
death point that determines whether you go up or down.

Yours,
	David

For more about infera , see here:
http://wol.ra.phy.cam.ac.uk/ultimate/infera/