From britdisc-owner@csv.warwick.ac.uk  Thu Jul  9 11:17:55 1998
Received: (from daemon@localhost)
	by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) id LAA24891
	for britdisc-outgoing; Thu, 9 Jul 1998 11:11:26 +0100 (BST)
Received: from [137.205.222.1] (mac-wie-31 [137.205.222.1])
	by pansy.csv.warwick.ac.uk (8.8.7/8.8.8) with ESMTP id LAA24878
	for <britdisc@csv.warwick.ac.uk>; Thu, 9 Jul 1998 11:11:23 +0100 (BST)
X-Sender: serai@mail.csv.warwick.ac.uk
Message-Id: <l03102802b1ca4543bb8e@[137.205.222.1]>
In-Reply-To: <MailDrop1.2d7j.980709095455@langah3.lang.bris.ac.uk>
References: <199807090850.JAA13392@pansy.csv.warwick.ac.uk>
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Date: Thu, 9 Jul 1998 11:13:21 +0100
To: britdisc@csv.warwick.ac.uk
From: Dave Neilson <D.P.Neilson@warwick.ac.uk>
Subject: Re: Handicapping
Sender: owner-britdisc@warwick.ac.uk
Precedence: bulk

Picking up the lead introduced by Rafi:

>What would be really clever is to level the playing field so that games are
>TRUELLY tight, rather than just the score being close. HOW? By making it
>relatively easier for the weaker team to score.

... you could adjust the pitch, as in Rafi's example:

>For example, you could have two endzone lines, such that the weaker team play
>on a 25-70-25yds pitch, whereas the stronger team play on a 10-100-10yds
>pitch. I'm sure there are other (probably better) possibilities, but I can't
>be bothered to come up with them.

... or you could mess with player numbers:

e.g. by allowing one team the opportunity to trade in some of their
'handicapping points' for a reduction in the number of opponents on the
pitch (or possibly allow an increase in their own numbers). [This thought
is inspired by the observations of the 'tightness' of World Cup footy games
when players are removed by over-zealous referees!]. You might wish to put
upper and lower limits to this trading e.g. no more than 10 and no less
than 4 a side?!

... or you could relax the pass completion requirements:

e.g. touch is a catch; two-handed touch is a catch; momentary control is a
catch. Note that this might most helpful with newbie players or young
children who find dropping the disc the biggest distraction from the flow
of possession which Ultimate is really based on.

And you could allow some combination of these.

Good question Chris - let us know how you make use of the suggestions!

Sam
ex-Stan
Chevron AF