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From: amtsjh@amsta.leeds.ac.uk (S J Hill)
Message-Id: <199807100904.KAA24887@newton.leeds.amsta>
To: britdisc@csv.warwick.ac.uk
Subject: handicapping
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Precedence: bulk

I had another couple of thoughts...
(kind of based around what other people have said).

>From my recollection of handicap systems in other
sports I have played, the winner is always the one
who's handicap is slightly generous because their
form (or team) has changed from that which was used to 
fix a handicap score.

So a handicap that adjusts itself to the current 
score in a game might be good fun.

You could use any or all of the major suggestions:

a) require the team in the lead to score a point x times
over for it to count, (up to a max of, say, 4)
b) remove x players from the team in the lead (down to a
minimum of 2)
c) allow the losing team x freebie-turnovers per point
(up to a max of, say, 3)

where in each case x is a number related to the 
CURRENT difference between the teams scores,
(it could actually be the difference, or you might
need to scale it slightly).

Start at 0-0 playing 7-a-side normal ultimate.
Beauty is that close teams will just get to play
a regular game without one team being beaten
by the handicap system (if a slight mistake is made).

You could have a system whereby the team on D gets
to choose which handicap is used:
multi-score; depleted team; or freebie-turnovers.
So there is an element of assessing which suits 
you best, and suits your opponents least.
(Why do this?  I think there are plenty of possible
games where two *good* players could still beat
a full team of opponents simply because of unforced
errors.)

Trouble is if the teams are v. poorly matched then 
the game may well be over before the LRT starts
to gain the advantage.  Oh well.

Also - if you want to have fun - why not give each
team a JOKER, (oh! we've already got several ho ho ho).
When a team plays its JOKER, they score double or triple
(or more?) points.
I can hear Stuart Hall and Eddie Waring laughing already.

I'm so excited about playing again.  See you tomorrow!

Si (22)