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Date: Mon, 27 Jul 1998 08:39:31 +0100
To: britdisc@csv.warwick.ac.uk
From: Trevor Collins <t.d.collins@open.ac.uk>
Subject: Ultimate in Ten Rules.............
Sender: owner-britdisc@warwick.ac.uk
Precedence: bulk

Hi,

For those who may be interested, here's Ultimate in ten rules. I've
forgotten the original source of these but I think they came to me via
Barbara Bruno.

   * The Field - A rectangular shape with end-zones at each end. A
regulation field is 70 yards by 40 yards, with end-zones 25 yards deep (or
the biggest sports hall you can find!).

   * Initiate Play - Each point begins with both teams lining up on the
front of their respective end-zone line. The defence throws ("pulls") the
disc to the offence. A regulation game has seven players per team (five
indoors).

   * Scoring - Each time the offence completes a pass in the defence's
end-zone, the offence scores a point. Play is initiated after each score.

   * Movement of the Disc - The disc may be advanced in any direction by
completing a pass to a team-mate. Players may not run with the disc. The
person with the disc ("thrower") has ten seconds (eight indoors) to throw
the disc. The defender guarding the thrower ("marker") counts out the stall
count.

   * Change of possession - When a pass in not completed (e.g. out of
bounds, drop, block, interception), the defence immediately takes
possession of the disc and becomes the offence.

   * Substitutions - Players not in the game may replace players in the
game after a score and during an injury time-out.

   * Non-contact - No physical contact is allowed between players. Picks
and screens are also prohibited. A foul occurs when contact is made.

   * Fouls - When a player initiates contact on another player a foul
occurs. When a foul disrupts possession, the play resumes as if the
possession was retained. If the player committing the foul disagrees with
the foul call, the play is redone.

   * Self-Refereeing - Players are responsible for their own foul and line
calls. Players resolve their own disputes.

   * Spirit of the Game - Ultimate stresses sportsmanship and fair play.
Competitive play is encouraged, but never at the expense of respect between
players, adherence to the rules, and the basic joy of play.


Good luck recruiting,

Trevor.
Mad Kows, MK.