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Subject: WFDF Rules and U8Tour
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Chris appears to be suffering PC/email problems...


______________________________ Forward Header __________________________________
Author:  "HUGHES; Chris" <CHughes@chelt.ac.uk> at ~Internet
Date:    08/04/99


Dear All.

As you are probably aware the WFDF is proposing some rule changes for this 
upcoming year and worlds. However there was quite a lot of opposition on 
britdisc to these new rules. From that view we have already written a letter 
to the WFDF highlighting these view points, that whilst we belive the whole 
point of speeding up the game is good, that these rules may not be the way 
forward due to their complexity in managing the organisation of a tournament 
with these rules.

However, we also feel that it is important that we give these proposals a 
chance. Hence at the upcoming tour 1 event it is proposed that the final and 
possibly the semi finals will be played to these new rules. THESE RULES WILL 
NOT BE APPLIED IN ANY OTHER GAMES. If people watch these games then if teams 
can email me their thoughts this can be included and taken into account when 
writing the final reply. Please consider not only how you felt it affected 
the game in the final, but also how it would affect the game at your own 
teams level. If any one has any questions then please leave them until the 
tournament as I will not have email or phone access until then. I enclose a 
copy of the rules for those who have not seen them.

Chris Hughes
DoC



Rule Changes for 1999. 
Since 1995 there has been considerable pressure from players , teams and 
National Associations to introduce rule changes to Ultimate that will both 
speed up the non-playing part of the game and help resolve disputes on the 
field. The use of Observers and Referees is not a road which WFDF has been 
keen to take. Instead we have devised a number of new rules, some of which 
will replace older rules, to help move the pace of the game along. 
The following changes and adaptations to the WFDF Rules of Ultimate have 
been made by the WFDF Ultimate Committee with approval from the WFDF Board 
and in consultation with the UPA. 
These Rules will be used at WFDF World Ultimate Club Championships in 1999 
and come into play officially from April 1st 1999. 
It is the intention of the Ultimate Committee that these rules are trialed 
by National Associations and teams and that feedback is given to the 
Ultimate Committee so that any practical or philosophical difficulties in 
putting these rules into practice can be sorted out before June 7th 1999. 
These rules will therefore be given guideline status until June 7th 1999 at 
which point they will be confirmed with any additions or deletions gained 
from the practical experience of players and moderated by WFDF. 
It is the purpose of these rule changes to speed up the game. Any 
suggestions to modify these rules further must keep to that main purpose. 
The suggestions for numbering of the new rules are guidelines only at this 
stage and to help players identify where the new rules fit. 

Game discs (To replace 404.05 D (10).intro and (a)) 
Every game has five game-discs, all provided by the Tournament Director 
according to 403.01. Four of these discs are placed just outside the cones 
at the corners of the playing field proper. As soon as a throw-off lands 
anywhere outside the playing field or the end-zone, any player on the 
receiving team may pick up one of the two closest extra discs and play it 
immediately. Depending on where the original disc lands the player may use 
the 'middle' or 'brick' rule when putting an extra disc into play, or play 
it from the corner of the playing field proper. Before one of the additional 
discs is picked up, the player who is about to pick up the disc must shout 
"Corner disc" and clearly point to the disc they are about to pick up to 
make it clear to the defence what is happening. 
It is not permitted to use the choice of disc to trick the defenders to set 
up their defence at the wrong disc. 
Brick rule: the brick point is moved to 20 yds (approximately 18 m) upfield 
from the goal line. (404.05 D (10) (c)) 
NOTE: If they wish players may choose to play the disc originally thrown and 
use the "middle" or "brick" rules. There is no "Over" option now. 
Time-limit between points ( New Rule 404.08 E (1) to (7) 
E1
The time limit between the scoring of a goal and the ensuing pull is sixty 
seconds for the receiving team, and seventy-five seconds for the throwing 
team. 
E2
As soon as a goal is scored (in the event of a discussion, as soon as the 
goal is acknowledged by the defending team), the score keeper starts a 
clock. After forty-five seconds, the score keeper warns the receiving team 
that it has fifteen seconds before the minute runs out, by shouting "Offence 
fifteen seconds." 
E3
If, before sixty seconds have passed, the receiving team acknowledges that 
they are ready, the score keeper warns the throwing team that they have 
fifteen seconds before the seventy-five seconds run out, by shouting 
"Defence fifteen seconds." 
E4
If, before sixty seconds have passed, the receiving team does not 
acknowledge that they are ready, they lose a time-out. The score keeper 
shouts "Time-out Offence" to announce this. A regular time-out for that team 
then takes place. If the receiving team has used all their time-outs, they 
lose possession at their own goal line, whereby the then receiving team can 
pick up the disc at the middle of the goal line. 
E5
If the throwing team do not acknowledge before seventy-five seconds that 
they are ready, they lose a time-out. The score keeper shouts "Time-out 
Defence" to announce this. A regular time-out for that team then takes 
place. If the throwing team has used all their time-outs, they lose the 
opportunity to defend the length of the field and the receiving team can 
pick up the disc at the middle of the goal line. 
E6
A team is ready when one or more of the seven players, who are positioned 
according to 404.05 D (2), raises an arm to acknowledge that they are 
prepared to immediately start playing. 
E7
When calling the time-outs, the score keeper can substitute the team names 
for the words Offence and Defence above. 
E8
The same rules shall apply for the beginning of each half of play. 
Time limits for Time Outs (New Rule 404.03.A (5)) 
After 1 minute 30 seconds the score keeper warns both teams that they have 
thirty seconds before the 2 (two) minutes runs out, by shouting "Time Out 
thirty seconds." Play shall be resumed at the end of a time out by the 
player with the disc shouting "Check". At this point a stall count can begin 
or the disc must be released within ten seconds. 
At the two minute mark if the team with the disc is not ready to start play 
again they shall loose a time out. A regular time-out for that team then 
takes place. If the team with the disc has used all its time outs they lose 
possession at the point where play would have resumed at the end of the time 
out. If the defending team is not ready to start play again the team with 
the disc may resume play after shouting "Check". 
The rules on 'Time limits between points' shall come into effect when a time 
out is called after a point is scored, except that the time between points 
shall be two minutes. After 1 minute 30 seconds the score keeper warns both 
teams that they have thirty seconds before the 2 (two) minutes runs out, by 
shouting "Time Out thirty seconds." 
Disputes (New Rule404.17 C (2)) 
After a dispute has gone on for thirty seconds, the score-keeper shall 
instruct the players involved to either resolve the issue themselves 
immediately or return the disc to the last thrower, according to 404.17 C. 
Any team felt to be extending disputes deliberately or persistently shall be 
referred to the Tournament Rules group with a view to possible 
disqualification from the tournament. 
Failing to catch after touching (Replacement rule 404.05 D (8) 
Whenever a member of the receiving team touches the disc during its flight 
(whether in or out-of bounds) and the receiving team subsequently fails to 
catch the disc prior to its touching the ground, any member of the receiving 
team can pick up the disc from where it stops. 
This replaces current rule 404.05.D (8). 
NOTE: this means you can drop the pull and still keep possession.