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From: "Si and/or Jack" <JackAndSi.Hill@ukgateway.net>
To: <britdisc@csv.warwick.ac.uk>
Subject: What is the Tour?
Date: Sun, 27 Feb 2000 21:31:21 -0000
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Jaimie asked "what is the tour?".
Chris H has replied with quick summary.  But (probably wanting to keep =
the email short) focused on the "rules" and the bit about teams of level =
ability playing each other most often.

There actually were several major motivating factors behind the tour =
from my point of view - the one mentioned above is one of the main ones =
(an advantage for all levels of team, not just the top ones, in my =
opinion).

I'd like to mention two others here and add some comments as I think its =
important that we think about them.

1. The tourney schedules were set up so that top teams would frequently =
get to play games to 21 over 2 hrs.  Games of this length had not been =
common in UK tourneys for some time (if ever? Toby?  Sammy?) before we =
used the tour to make it happen.  This aim has definitely been =
successfully met - at least top players are used to playing long games.  =
Whether this helped anyone to do better at Worlds or not its rather =
difficult to say.  From Catch's point of view it definitely made a =
difference in Vancouver (97).

However - at the last Worlds (99), games were shorter - first to 15 (I =
can't remember the time cap - but it was about 90 mins).  I know I've =
mentioned this before, but the BUF (or whatever we are called these =
days) should seek clarification from WFDF about its intentions re game =
lengths.  I would say that the GB teams need to know NOW.  Furthermore, =
we need to know in order to plan our domestic tourneys.  If ultimate is =
a game played to 15, then thats what it should be, and we should adjust =
(as quickly as possible) to this within the major UK tourneys. =20

I'm in favour of this shortening of games - but it should be in the =
rules of ultimate.=20

Any WFDF committee people still reading?  Charlie? Thomas? Toby?  I =
don't really know if you guys are still on that thing - but if you are - =
whats the score?  We all need to know the rules of ultimate - how long =
are games?

If we found out in time we might be able to do something about this for =
2000.

*Conclusion.  We need to think about the game lengths at the Tour.*


2. The aim of the tour was to bring stability to the ultimate calendar =
and improve the quality of tourney-venues - at least for the top =
tournaments.  We hoped to be able to stage large events - 32 teams - and =
still guarantee hot showers, sensible food, continuous updating of =
results in central area, improved publicity, easier access for =
non-ultimate types, better medical, physio, first-aid provision, and =
many other things...

On this front, we have largely failed.  We do stage large tourneys (my =
hat comes off to the hard working organisers) but we haven't really =
improved the standard of venue along the grounds listed above.  We can't =
even bring much better stability to the calendar.  Worse still, the tour =
has definitely had a negative impact on other tournaments because they =
have struggled to get a full entry - several have been cancelled over =
the last couple of years.

I am sure (I hope) that all the people who work really hard to get the =
tour and other tournaments running understand that I am NOT in any way =
critisising them.  But I do think we need to look again at what we are =
doing.  I believe strongly in the tour (I would do) - but I do think we =
should take stock this season and look at how we can improve things for =
2001.  I don't want to start on details now, but I would love to see and =
hear people start to talk about how to solve some of these things.  I =
already have strong ideas about what we need to do - but I bet there are =
lots of others.

*Conclusion.  We need to understand if the exact, current format of the =
tour is healthy overall.  NB - I want to keep the tour - I just think it =
needs an overhaul.*

One final point (and the main reason for my mail):

The majority of ultimate players want "good things" to happen to =
ultimate: some more players, higher standards, more opportunities for =
casual players, better organisation, some TV?, ...
Many people also put in lots of work to forward this cause on several =
fronts. =20

I strongly believe that the best means of moving our sport forwards is =
to ensure that we get the competition structure right. =20

After all, the reason we all play, is to play (I also like arguing, but =
would suggest that this is in fact part of the game and is part of =
"playing" :)

End of monologue.  Sorry it was so long.

Si

(I have a team - but I don't know its name.)







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<BODY bgColor=3D#ffffff>
<DIV><FONT face=3DArial size=3D2>Jaimie asked "what is the =
tour?".</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Chris H has replied with quick =
summary.  But=20
(probably wanting to keep the email short) focused on the "rules" and =
the bit=20
about teams of level ability playing each other most often.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>There actually were several major =
motivating=20
factors behind the tour from my point of view - the one mentioned above =
is one=20
of the main ones (an advantage for all levels of team, not just the top =
ones, in=20
my opinion).</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I'd like to mention two others here and =
add some=20
comments as I think its important that we think about them.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>1. The tourney schedules were set up so =
that top=20
teams would frequently get to play games to 21 over 2 hrs.  Games =
of this=20
length had not been common in UK tourneys for some time (if=20
ever? Toby?  Sammy?) before we used the tour to make it=20
happen.  This aim has definitely been successfully met - at least =
top=20
players are used to playing long games.  Whether this helped anyone =
to do=20
better at Worlds or not its rather difficult to say.  From Catch's =
point of=20
view it definitely made a difference in Vancouver (97).</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>However - at the last Worlds (99), =
games were=20
shorter - first to 15 (I can't remember the time cap - but it was about =
90=20
mins).  I know I've mentioned this before, but the BUF (or whatever =
we are=20
called these days) should seek clarification from WFDF about its =
intentions re=20
game lengths.  I would say that the GB teams need to know =
NOW. =20
Furthermore, we need to know in order to plan our domestic =
tourneys. =20
If ultimate is a game played to 15, then thats what it should be, and we =
should=20
adjust (as quickly as possible) to this within the major UK =
tourneys. =20
</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I'm in favour of this shortening of =
games - but it=20
should be in the rules of ultimate. </FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Any WFDF committee people still =
reading? =20
Charlie? Thomas? Toby?  I don't really know if you guys are still =
on that=20
thing - but if you are - whats the score?  We all need to know the =
rules of=20
ultimate - how long are games?</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>If we found out in time we might be =
able to do=20
something about this for 2000.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>*Conclusion.  We need to think =
about the game=20
lengths at the Tour.*</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>2. The aim of the tour was to bring =
stability to=20
the ultimate calendar and improve the quality of tourney-venues - at =
least for=20
the top tournaments.  We hoped to be able to stage large events - =
32 teams=20
- and still guarantee hot showers, sensible food, continuous updating of =
results=20
in central area, improved publicity, easier access for non-ultimate =
types,=20
better medical, physio, first-aid provision, and many other=20
things...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>On this front, we have largely =
failed.  We do=20
stage large tourneys (my hat comes off to the hard working organisers) =
but we=20
haven't really improved the standard of venue along the grounds listed=20
above.  We can't even bring much better stability to the =
calendar. =20
Worse still, the tour has definitely had a negative impact on other =
tournaments=20
because they have struggled to get a full entry - several have been =
cancelled=20
over the last couple of years.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I am sure (I hope) that all the people =
who work=20
really hard to get the tour and other tournaments running understand =
that I am=20
NOT in any way critisising them.  But I do think we need to look =
again at=20
what we are doing.  I believe strongly in the tour (I would do) - =
but I do=20
think we should take stock this season and look at how we can improve =
things for=20
2001.  I don't want to start on details now, but I would love to =
see and=20
hear people start to talk about how to solve some of these things.  =
I=20
already have strong ideas about what we need to do - but I bet there are =
lots of=20
others.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>*Conclusion.  We need to =
understand if the=20
exact, current format of the tour is healthy overall.  NB - I want =
to keep=20
the tour - I just think it needs an overhaul.*</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>One final point (and the main reason =
for my=20
mail):</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>The majority of ultimate players want =
"good things"=20
to happen to ultimate: some more players, higher standards, more =
opportunities=20
for casual players, better organisation, some TV?, ...</FONT></DIV>
<DIV><FONT face=3DArial size=3D2>Many people also put in lots of work to =
forward=20
this cause on several fronts.  </FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>I strongly believe that the best means =
of moving=20
our sport forwards is to ensure that we get the competition structure=20
right.  </FONT></DIV>
<DIV><FONT face=3DArial size=3D2></FONT> </DIV>
<DIV><FONT face=3DArial size=3D2>After all, the reason we all play, is =
to play (I=20
also like arguing, but would suggest that this is in fact part of the =
game and=20
is part of "playing" :)</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>End of monologue.  Sorry it was so =

long.</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>Si</FONT></DIV>
<DIV> </DIV>
<DIV><FONT face=3DArial size=3D2>(I have a team - but I don't know its=20
name.)</FONT></DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV>
<DIV> </DIV></BODY></HTML>

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