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From: "si" <simon@deerglen.freeserve.co.uk>
To: <britdisc@csv.warwick.ac.uk>
Subject: Fw: The Tour Format
Date: Tue, 29 Feb 2000 16:56:41 -0000
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> Hi Tim,
> Just a few comments :-) regarding your email to britdisc
>
> To just say that the seeding problems cause most of the tours problems is
> slightly short-sighted !!!
> It does cause problems for certain teams, but also has helped to develop
the
> top flight of ultimate in this country quite considerably. making there be
> more than two teams capable of winning events (gun and druids) as was
> happening before.
> Also this format has helped too give the teams of all standards closer
> matches throughout their whole weekend of ultimate and therefore making
for
> increased skills needed at all levels to win the tight games.
> As in the past the better teams were beating the newer teams 15-2  15-1
etc
> and as you must be aware playing games like this can be very tedious for
the
> better teams and very frustrating for the new teams.
>
> As for worlds being three years away I can tell you now that it does take
> longer than twelve months to get a squad working together As world clubs
> this year proved.  Uti ,  Chevy ,  Catch , Bliss, and Twin Peaks, ranked
> higher this year than the other British teams that were formed just for
> worlds. This must tell you something about keeping squads together????
> Also the top teams last year in this country mainly consisted of geo
players
> Uti(London), Chevy(Manchester), Catch 21st :-):-)(Leeds and London), Red
> (Leicester),Soup(Scotland) , Dough boys(London), etc etc
> I can see your point that needing twenty players for a squad dilutes the
> other teams but the other side of the coin is that the top teams with big
> squads will always be looking to increase their squads with new players(as
> older ones retire),  which in turn gives the lower team players an
incentive
> to improve their skills so they can be noticed!! and then when a player
> moves teams he gains new experiences to improve his game!! and also leaves
a
> gap in his last team for another player to fill by improving their skills
> and fitness .
>
> The problem will  happen that student teams can't get squads together
during
> the 4 months rest :-) every summer /during exam time and that's always
going
> to be the case, as it was when I started playing for Fingers 6
> But somehow we still took a squad of at least seven to virtually every
> outdoor and indoor tournament throughout the year as have done Catch22
> sneekeys etc etc over the years, it depends on your commitment to playing
> and also how much funds you can get out of your uni or sponsorship from
> local pubs etc to help with the cost of tourneys (they have gone up a lot
> over the last few years though I'll grant you that).
>
> As for if a student team does well at student nationals etc??? shouldn't
you
> all be using TOUR ONE this year as a warm up for the student nationals !!!
> Wouldn't that be a logical step???
>
> And as for your Swiss tournament structure I don't understand the
difference
> to the current system we use???? (as we already play against teams who
have
> won as many games as ourselves!!!! on the Sunday after pool games on the
> Saturday)
>
> As for "having a crack at the top teams" why don't the student teams etc
> think about a one off  friendly against the top teams or teams of their
own
> standard throughout the year. And also most of the top teams goto  non
tour
> events.
>
> Si.b
> Chevy
>
> ----- Original Message -----
> From: Timothy Rogers <trogers@srv1.mech.ed.ac.uk>
> To: <britdisc@csv.warwick.ac.uk>
> Sent: Tuesday, February 29, 2000 2:58 PM
> Subject: The Tour Format
>
>
> > I think much of the Tours problems revolve about the current seeding
> > structure.
> >
> > 1)  At the moment, if you miss a tour, particularly the first then
> > your scuppered if you want to have a crack at the top teams.  I know
> > its supposed to be 'a tour', but there are loads of players
> > (including most students) who cannot afford to go to all tours.
> >
>
> > 2) To compensate for the fact that many players can't go to all
> > tours, we need huge teams of 20+ players.  Why do we do this?  The
> > next world clubs is 2 years away.  Is it not better to spread the
> > talent amonst more competitive teams, and increase the amount of
> > pitch time, fitness and skill of British ultimate players?  Surely it
> > doesn't take more than a season to prepare to play 20 a side.
> > Needing so many players encourages super teams, discouraging the
> > building of geo and student teams.
> >
> > 3) Competitive summer tournaments serve as an important bridging gap
> > for players who have the basic skills.  Where does a student team go
> > if they win or do well in student nationals, if they can't compete in
> > the Tour and see how far they can go.
> >
>
> > An alternative seeding structure might be to have a Swiss tournament
> > structure (play teams who have won as many games as you) to find the
> > top 8 on Saturday, or maybe have a few shorter games Saturday
> > morning.  Both would flatten the seeding structure and avoid too much
> > time being spent on the stronger teams gubbing the weaker teams.
> >
> > Tim
> > Ro-Sham-Bo
> >
>
>