From: Chris Hughes <cjhughes@talk21.com>
To: BRITDISC <britdisc@csv.warwick.ac.uk>, "'er2de2'" <tammo@freeuk.com>
Subject: RE: Tour III - nanny state rule and its exploitation
Date: Mon, 26 Jun 2000 12:04:09 +0100

Some how I suspected that this would come up one way or another...
OK - and just so that every one knows the background, I am Director of
competitions, and as such in that role oversee the Tour, and I also play
for Blue Arse Flies, and so I'm going to address this reply on two levels,
as a BAF player, and as DoC. So when Tammo asks where was I during all this
- I was slap bang in the middle of it, talking to Pete Coy, making sure he
knew all of the rules, BAF's options, and DSM's options (including finding
a guest within the tour rules and putting them on pitch.)

As DoC:
As DoC it is my job to oversee the tour and to try and ensure that the tour
is part of the premier events in the country (and granted, we're having a
bit of a 'mare this year). I also sub scribe to the view of the BUF, that
we need to promote the sport and ensure that it is viewed in a good light
and as a sport that wants to be taken seriously. Part of that attitude must
be that when a tournament schedule is written, it must be adhered to, for
any event to be running smoothly the organisation needs to be in place, and
then followed. So firstly when the hooter goes for the games to start, the
games should start. So why the five minutes grace in the rules, schedules
are not always easy to understand, your opponents may be waiting for you
two fields away wondering why you aren't turning up to play them. It gives
you the chance to check with the TD that you are in the right place. So
lets progress along to all the other things that could have happened;- Why
did BAF not play 7 v 6!
. The second line of the rules says that Ultimate is played 'with two teams
of seven players '. So if a team cannot field seven players, they cannot
play, nor can they start the game  to call time-outs. At this stage spirit
gets brought in. As a DSM player pointed out, Spirit is the rule in
Ultimate above all else. Exactly, Spirit is all about respect, respect for
the sport, respect for the game, respect for the rules, and respect for
your fellow players. This also includes respect for the rest of your
team-mates who could be bothered to get out of bed on Sunday morning at
8:00am after a nights partying and get to the pitch on time to play the
game. (I was the first BAF player at the pitchside on Sunday morning at
8:25, and already three DSM players were there, not overly confident about
their ability to get a full team.) So what about playing a team with 6
players due to injury - You make the call. I'm not saying what you have to
do, I've provided the rules to allow the teams on the spot to make the
decision. Do your opponents merit !
the benef
doubt?
So why did these rules appear this tour? They didn't. These were brought in
last year after a number of incidents, and after a couple of incidents this
year I felt it was time to remind people; T1, Saturday morning - Chevron
running around trying to get 7 players for a 9am game. T2 Sunday afternoon
- Sharks disappear after misreading the schedule leaving Janitors to
twiddle their thumbs for 20 minutes. When the Sharks eventually arrived
Janitors had sat down to watch their other team, taken their boots off and
started to relax. They didn't have to play and claimed the game.

Chris Hughes
DoC


As a BAF player;
As a player, both on Druids and on BAF, I have been on every side of this
argument. I have called games against opposition teams, and conceded games
(at a tournament where if you are not there on time you lose - no point a
minute, no five minutes grace) I have been one of the players waiting for
the rest of my team to turn up, and losing points. I have been late for my
game. Mez tried to make the following point and accepts he did it poorly;
At T3 in Edinburgh last year BAF knew as part of the top 8 teams if nothing
else all we had to do was win out first game on Sunday to stay top eight.
We were playing SOUP. At 9:00am BAF had 3 players to SOUP's 14 or 15. We
conceded 9 points before we had enough people to call time outs and get
ready. We played, we lost. We learnt out lesson - BAF have not been late
for our games since.
I object in principle to the 6 v 7 scenario, since all that does is allow a
team to drag out a game by playing zone, etc, slowing down the turnaround,
until the rest of the team turns up (If they are six due to injury, and
no-one else is turning up they I have a decision to make).
On Sunday morning DSM had no good reason for missing players, other than
people could not be bothered to make sure they got there on time to play.
DSM players admitted to me that they would have done the same if the
situation had been reversed, and I would expect nothing less. Some DSM
players spent the rest of Sunday complaining to anyone who would listen
about our attitude. It was noticeable that these were the players that were
late. The DSM players that I talked to before and after the game were not
only apologetic that they didn't play us properly, but also felt we made a
reasonable call. There was nothing spiteful in the decisions made. The game
was then played in good spirit, and neither team descended in to pathetic
calls. The final result was 15 - 10, with BAF having started 5 points up at
the first pull. Both teams would like to have seen the game played
properly, and hopefully we will at T4, where at least one team will feel
vindicated.

Chris Hughes
BAF 18


----------
From: 	er2de2[SMTP:tammo@freeuk.com]
Sent: 	25 June 2000 23:29
To: 	BRITDISC
Subject: 	Tour III - nanny state rule and its exploitation

<<File: ATT00000.htm>>
Because some Deep South Mentality players were late for their Sunday
morning game, DSM could at first field only six players. Their opponents
Blue Arse Flies refused to start the game, citing some obscure rule that
allegedly applied to this tournament. This allowed BAF to take five points
off DSM before play eventually started, DSM finally having a seventh
player. Oh yes, BAF did proceed to win the game...

Questions:

Where is it written that thou shalt have your full contingent of seven
players on the line at the start of a game? And more importantly, WHY is a
rule required?

Is it health reasons? For World Clubs there is a minimum squad size of 12,
given the exceptional physical demands on the players during a six-day
tournament. Over-regulation, if you ask me, but at least you can see the
it's-for-your-own-good nanny state reason behind it. Southampton is a
two-day tournament, however. DSM were going to be short of a player for
what, 10 minutes? Half an hour? Even a full game? Shock, horror, call the
ambulance! Also, following the logic of protecting players' health: Does
this mean Iron Man tournaments are henceforth outlawed? And what happens if
a squad of eight loses two players due to injury? Do they have to forfeit
their remaining games?

Is this rule required to run the tournament smoothly, to prevent late
starts of games, penalise teams not showing up, etc. ? Not applicable here,
after all DSM were ready to play, on time. It's their problem if they had
to play 6 vs. 7.

MOST IMPORTANTLY: What kind of mindset makes Blue Arse Flies refuse to play
an opponent, knowing that this way they can get points for free? BAF
players, I hope you'll be thinking about your decision, and I hope you'll
feel sorry. This was lame and un-spirited, Chris Hughes, where were you in
all this? Yes, maybe you would have won anyway- why didn't you >play< the
game to find out?


Comments welcome.

Tammo
Playing for Chevron Action Flash
Speaking for myself


P.S. Yes, I know the world doesn't end because of this episode.